Tugas Akhir Informatika
DESIGN IMAGE TARGET DAN 3D MODELING PERANGKAT SEBAGAI PENDUKUNG MEDIA PEMBELAJARAN INTERNET OF THINGS BERBASIS AUGMENTED REALITY
Learning media is an important factor in the learning
process. By using the right learning media, someone can
easily understand what is being studied. Currently,
augmented reality is a technology that is being developed in
various fields, one of which is in the field of education.
Augmented reality can be an alternative to effective and
interactive learning media because augmented reality can
combine 2D or 3D objects into a real environment. To learn
about the internet of things devices, currently, students can
only learn through books or do the hands-on practice. If an
error occurs during practice, it can cause damage to the
internet of things device. By utilizing augmented reality
technology, a new learning media is created by combining 3D
objects from internet of things devices into the real
environment.
This learning media application was tested using the
Blackbox and Mean Opinion Score methods. Blackbox
testing shows that all functions have been running properly
by the functional requirements that have been defined.
Testing using the Mean Opinion Score shows that the average
student respondent's assessment of the application is stated
to strongly agree as much as 60.3% and agree as much as
35.3%.
Tidak ada salinan data
Tidak tersedia versi lain